A game does not become strategically deep simply because it contains dozens of mechanics. You can give players crafting, combat, trading, diplomacy, research, stealth, and character upgrades, but if those systems barely affect one another,…
A game does not become strategically deep simply because it contains dozens of mechanics. You can give players crafting, combat, trading, diplomacy, research, stealth, and character upgrades, but if those systems barely affect one another,…