A game becomes much more interesting when its rules do more than sit quietly in the background. Imagine entering the same combat area twice. During the first visit, heavy rain reduces visibility and makes fire…
Gameplay Mechanics
Designing Interconnected Mechanics for Deep Strategic Gameplay
A game does not become strategically deep simply because it contains dozens of mechanics. You can give players crafting, combat, trading, diplomacy, research, stealth, and character upgrades, but if those systems barely affect one another,…

